Deus ex the conspiracy pc download






















Even on the easiest of the four skills settings. When you first start the game, dashing around like a madman, trying to play Quake, it doesn't take long to realise that the sound of your footsteps alone can give you away to the enemy. And that includes at a distance, or from behind a door.

Untimely death abounds if you stomp your way around the place, so the instinctive reaction to change from walking or running to a silent crawl becomes ingrained in your brain trom an early stage. It's a great feeling - sneaking past guards who are seen picking their noses or scratching their arses, unaware there's a highly-trained killer kneeling beside them Getting into the process of hiding, scuttling from cover to cover and silently dispatching sentries and guards is a slow process initially, but there are certain things to consider while you're at it.

Firstly, sentries and guards follow set patrols. They may pause for a while, sometimes even conversing with I other sentries and moaning about "not seeing any action" , and will also investigate if they hear something, but generally it is possible to work out their routes. Secondly, you should always watch where you're going.

Startling a flock of pigeons by inadvertently walking close to them can alert nearby guards. As can wandering into a limpet mine.

Or staggering in front of a surveillance camera. Searching around - preparing tor an attack before going in - is essential. Thirdly, that a silent takedown with an electro prod, or razor-sharp knife is often better than shooting everyone in sight. For two reasons: it saves you ammo in short supply on harder difficulty settings , and also alerts less people to your presence in the area.

If you stick to these hard I and fast rules, combat in Deus Ex quickly becomes very compelling. Although Deus Ex utilises the famed Unreal engine to bring this exquisite combat system to us, the weapons in Deus Ex aren't very Unreal-like in look or feel.

Of course there's a sniper rifle, and this one can be modified and upgraded to startling effect. Recoil, clip capacity, range, base damage, reload time and ammo type are all changeable. Plus a silencer can be added for even better effect.

On top of skill as a marksman can also be honed to perfection by spending skill points on the discipline, thus steadying your snooker arm as you aim at a faraway target. Which helps immensely. And you can apply that to pretty much every other weapon in the game, apart from the crazy specialist ones such as the Plasma Gun and the GEP Guided Explosive Projectile Gun.

There are two types of shotgun one rapid-firing , numerous pistols and a whole host of grenades to play around with, and that's without even mentioning the swords Yes, despite coming from the same development house Ion Storm , Deus Ex manages to beat Daikatana at it's own game by bringing ludicrous swords into the equation.

The end result is totally hilarious, but still in keeping with the spirit of the game. For the first few missions things go the way you'd expect them to.

You meet your partner, an aggressive female cyber-babe called Anna Navarre; your boss - a moustachioed desk jockey with a penchant for red ties; an alcoholic helicopter pilot who ferries you about the place; plus many, many other freaks, hookers, pimps, killers and junkies, all in the course of your duties. Conversations are both natural and logical, with every eventuality seemingly covered.

Some conversations give you multiple choice replies, allowing not only the interrogation of suspect characters, but also the chance to model your own personality in light of your gaming style. Be aggressive and trigger happy and the other characters in the game react to that some even try to reduce your ammunition supply if you're popping too many people! Whether you kill him or not is down to your own better judgement, but you don't get a great deal of time to make the decision and the game suddenly turns on its head once it's been made.

At this point in the review we do find it a little difficult to continue without giving too much of the story away, as what transpires is not only surprisingly original, but also incredibly well structured.

Despite the abundance of futuristic gadgetry not to mention acronym-heavy in-character banter , Deus Ex always manages to feel contemporary and modern rather than outlandish and crass, as many other sci-fi games tend to appear.

There are no floating vehicles; no big shoulder pads; no camp robots; and no daft monsters well, not that daft anyway. And certainly no silly spells, which-again-is refreshing for an RPG.

We've been banging on about realism in games for ages now, and finally we're actually getting some. On the hardest difficulty setting, 'Realistic', we really are talking realistic. Two or three bullet hits will kill you. The enemy's senses are also much more acute, and their aim truer too, and - to be honest - you'd have a hard time getting past the first few levels if you started out on this setting.

One of the main factors in Deus Ex's success is the environment modelling. Each level is not only huge but also crammed with a glorious amount of detail. Almost every tree-form object in the game can be picked up and moved around - boxes, chairs, cups, dustbins And if what you're trying to lift is too heavy, a 'strength' Augmentation upgrade will remedy the problem. Large metal boxes, all of which are initially immobile due to their weight, come into play when this happens, opening up previously out-of-reach areas and giving access to hidden power-ups and secret little nooks and crannies.

Hiding the bodies of your victims has a significant effect on the gameplay too. If you pop a guard and leave the body where it falls you run the risk of another guard stumbling across it and setting off the alarms. So it makes sense to sneak in and clean up afterwards - covering your tracks as it were. It must be said that we did encounter a slight problem with this aspect of the game, in that if your inventory is full and the body you're trying to lift is carrying something, the game won't let you do it.

If it's crucial to move the body you have to first make room in your inventory, then loot whatever the cadaver is carrying, before being allowed to lift it. This 'bug' doesn't have a significant affect on the game itself, but is slightly annoying and will hopefully be remedied in the first patch available. The amazing 'real-world' physics engine courtesy of Epic and Unreal don't forget and the abundance of moveable objects combine to provide the most tactile 3D gaming environment ever seen in a computer game at this point in time , and the possibilities for sick, twisted hi-jinx are endless.

For example, ever wanted to throw a dustbin out of a window? Or launch a TV off a hotel balcony on the tenth floor? Or chuck a dead body off the top of a skyscraper? This game allows you to do such things and, in the case of our latter example, we saw tiny figures run towards the mashed body to investigate! And not only that, but there are also numerous pool tables, basketball courts and dart boards to be found in Deus Ex too.

In terms of atmosphere, Deus Ex remains dark and serious throughout. There are humorous interludes and quiet bits, but generally the game exudes a gritty, tough exterior. This is reflected in the music predominantly a collection of trip hop and ambient techno tunes , the weather atmospherics, and the brilliant sound effects - all of which combine to make, as we keep saying, an unbelievably realistic stage on which to act out your killer cop fantasies. So, finally, Ion Storm delivers a game worth shouting about.

The developers may still be smarting at the reception Daikatana received from the general public, but they should now put the whole sorry episode behind them and focus on this game. A game that, in our opinion, has just leapfrogged System Shock 2 as the current benchmark in the role-playing genre. To which we'd reply: non-player characters.

In System Shock 2 the previous benchmark RPG you were out on your own - in this there's a proper cast of characters and their interaction is a joy to behold. System Shock 2 is slightly scarier, but Deus fxis bigger, harder and more satisfying to beat. It's a cracking game - a real blood, guts and bullets comic book story with depth, flexibility and staying power. Deus Ex presents not only physical and mental problems for you to solve, but also numerous moral dilemmas to overcome.

It is a giant of a game and another step forward for the role-playing genre. Don't hesitate to buy it when you see the box in your local computer shop - you will not be disappointed. DeusEx certainly is a joy to play if you're partial to a bit of thinking with your gun. Yes, thinking. The brilliant role-playing, adventure, shooter-type gameplay in this game not only requires nerves of steel, but it also thrusts upon you concepts such as: moral Judgement, and 'oh shit, this gun's so heavy I can hardly move, better rethink', so it's not all running around with shotguns and ammo.

It's tough. So let's go straight to the chase. How to beat Deus Ex in two easy instalments. Here goes the first part Spend starter skill points wisely. Upgrade rifle, computers and electronics to 'trained'. When it comes to using skill points, it's always better to save your game before making any decisions.

Your first mission to rid the Statue of Liberty of terrorists is a piece of cake compared to later missions. You'd be wise taking the Sniper Rifle at the start. Sneak your way around to the back of the Statue take out guards with Electric Prod, knife and rifle, and hide their bodies in the shadows near the shorting generator bunker and then climb up the containers. That way you'll avoid most of the guards. At this point, you can either head downstairs to rescue your trapped colleague, or continue upwards toward the terrorist leader.

Our advice is go downstairs first, deactivate all the security consoles, clean out the cash machine and secure the area. Next, sneak up the stairs until you reach a square section of the tower with a door in each wall. But be careful entering. There are gas grenades on the walls, defuse them if you can. Then go up the stairs quietly, kill the guards, confront the leader and take the Augmentation upgrade canister. But before leaving, don't forget to use the Augmentation upgrade canister on a Med Bot.

Our advice is to go for the Muscle option. Sneak into Castle Clinton either via the back window, or give the kid a candy bar and get the code for the secret entrance behind the soda machine. Infiltrate the secret NSF bunker and kill the terrorists. Find the barrel of Ambrosia by the bay doors, but watch out for the terrorist with the flame-thrower. Before you leave, break into the office and get the second Augmentation canister from the safe - a guard has the safe key. You can also disable cameras and turrets if necessary.

Talk to Anna and be nice because she'll give you two EMP grenades, then go to the subway entrance and either disable the laser trips with EMP grenades, or sneak in through the ventilation shafts and kill the enemy from within. But be very careful not to set off any of the explosive containers littered about the place. Once you've explored Paul's apartment and all the shooting's died down, search NSF for dead bodies until you find the key for Osgood's.

Go there and unlock the door to access the ladder leading to the rooftops. Avoiding the booby traps, scale the top of building and carefully snipe all the terrorist guards patrolling the area. Loot every body for ammo before entering the NSF base. Take the ladder to the top of the base, which should now be clear of guards if you did your sniping earlier, then silently creep downstairs without tripping the laser, or alerting the guards.

The generator is at the bottom of the base - destroy it by shooting the explosive barrels nearby. There's a heavily-defended Aug upgrade canister in an office in the basement. The code's , if you can make it there. Recuperate and report, then go install the new Augs you found. Our advice is go for Run Silent and Environmental Resistance. Head to the subway. Notice keypad in phone booth? The code is in a locked box in shanty town, or can be obtained by talking to Harley Filben informant and Curley tramp in shanty town.

There's a keypad underneath the sinks in the Ladies' bogs. A guy called Charlie Finn has the code, but he wants you to restore the water supply before he'll give it to you.

To do this, you need at least one LAM to clear the fallen beams from the room at the end of the station. Lenny the junkie has a LAM and will exchange it for drugs. El Ray, the boss of a gang upstairs, also has one, but expects you to kill the drug dealer downstairs to earn it.

Once you've got one, blow the place sky-high, and turn the valves back on. Charlie Finn will then reveal the code, which is These tunnels are crawling with NSF, so should be traversed carefully.

Also, the civilians wandering around will bolt if they see you with a weapon drawn, so stay hidden to avoid starting a free for all. As you enter the level, head right and kill the NSF. Press it to open a secret room.

Inside, there's the key and a flame-thrower - and a terrorist who surrenders. Now go to the other end of the tunnel and unlock the Gents' bog door. Continue down forked corridor, bypass trip wires or steam jets and take out the lone guard. Avoiding the camera and the four turrets, get the key from him and unlock the door.

Next, if you jump the bridge: don't hesitate for a second because it collapses. If you fall into the water, you can escape via a submerged tunnel in the bottom left of the pool. Two security robots block your way next, but they can easily be avoided by sneaking through a hole in the wall.

Knock out the camera immediately above you. The first barrel of Ambrosia is right in front of you. Take out the guards, but be quiet and hide the bodies. The NSF guard in the toilet has a key to the Helibase security room located on the top left balcony , where you can disable cameras and turrets and plunder a secret armoury switch behind the plant pot. There are more than seven heavily-armed terrorists one with a flame-thrower guarding the helicopter pad. The best way of despatching them is with a carefully-placed LAM trap, or by shooting the explosive barrels.

Also, there's a sniper on a gantry who should be taken out as soon as possible. Then it'll be safe to access the lift to the airfield note for swimmers: in the comer of the Helibase there's a manhole leading to a watery alternative route. Avoiding detection by the patrolling robots, sneak round the side of the main hangar and over to the Boathouse. There are numerous guards on patrol near the gate to the south, so be extremely careful. Look for a metal container with ladders and climb up.

Take great care to remain out of sight of robots and snipe the last guard by the Boathouse. With that done, destroy the robots by shooting the explosive barrels when they're near them. Now it should be easy to enter the Boathouse where, after killing the guard, you will find the East Gate Key and the second barrel of Ambrosia. Next, head to the barracks. Take out the two guards and get the hangar code from the footlocker in the dormitory. Meet Paul and hear what he has to say. Scour hangar for goodies, but don't shoot anyone - unless, of course, you really want to.

Then enter the aircraft. Go upstairs and get the key to the back of the plane. Then go downstairs and locate the third barrel of Ambrosia and another Augmentation canister - code: Next, go back upstairs, unlock the door and speak to Lebedev. Now you've got several choices: you can either kill him as you were originally instructed, walk away and let Anna kill him, or kill Anna. Keeping Lebedev alive has no real consequence in the game.

Once this is done, return to the helipad. Again, don't forget to upgrade any Augs you have. Go to Paul's apartment and talk to him. Go to the room on the third floor with the Med Bot in it. Activate the venting and enter the adjacent room. You have to access the security console to open the trap door to the basement. Once in the basement, avoid the red beams and drop the small metal crates on the pressure pads to disable turrets, then pick through doors until you reach a cabinet with loads of goodies in it.

On top of the cabinet is a datacube with satellite dish control instructions. Inside the cabinet is a datacube with proof of the conspiracy, which you'll also need. Work your way through the traps until you reach a door leading outside.

Next, you've got to transmit a signal from the top of the NSF base, but before you do that go and round up every scrap of ammo and health you can find.

UNATCO now become the enemy, so you'll have to fight your way through 15 heavily-armed soldiers to get back to Paul's apartment. Once there, speak to Paul. You'll then hear a warning that the apartment Is about to be raided. You can either run or fight, but running is advised. If you planted a LAM by the hotel door earlier, it should kill or damage most of the people who enter.

Finish the rest off with another LAM, or with bullets to the head. The subway is heavily guarded by soldiers and bots. The best thing to do is run to the door, enter the code and run down into the station the guards don't follow.

Use your Ballistic Protection Aug if you have one. When you get to Battery Park you'll have to fight or avoid Anna Navarre, if she's still alive, then Gunther Hermann will be waiting for you.

You can resist or surrender here, but fighting is futile because Hermann is invincible. Talk to Anna, if she's still alive, then wait for Daedelus to open the door.

Sneak out and grab knife off filing cabinets. Kill the first guard, take his gun and disable camera. Then kill second guard and take assault gun.

Turn right into robot maintenance. Head upstairs on left and through corridor in front of you, kill four guards and take weapons. Go up to Maintenance Control, reverse bot AI security panel on wall and get Armoury access code from datacube on furthest desk. Go downstairs and through the corridor to the armoury.

Avoiding bots walk closely behind them , enter armoury code: and kill guard. Disable camera either go upstairs and access security panel on wall, or get LAW and bomb it , then steal the weapons. There are three guards and two dogs patrolling the command centre. Either sneak in via the tunnel or storm through the main entrance.

Access the security panel to deactivate all the cameras, head into Laboratory area. Pass Nanotech lab and go straight down to Medical area. Kill guard and woman, because she sets off the alarm, then take stairs to the right stairs to left guarded by two soldiers.

But whatever you do, don't be tempted to press the button on the wall - it only opens the containment cage and lets the canine-like Karkian out. Enter Med Lab and see Paul's body, or Paul, if he's still alive.

You will then be given the facility exit code by Daedelus. Then immediately exit the facility via the door by the command centre code: This is where things really get complicated.

And if she isn't, you'll have to kill her and report back to him. Evade the rest of the guards and go outside to the helicopter. Kill most MJ12 troops by releasing gas in under-floor tunnels gas release code: Enter barracks via vent or down steps and kill the troops that are left no small amount, so be very careful. The key to Flight Deck 1 is in the third locker from the left. Now go to Flight Deck 1 and hit the Weapons Lockdown button. Return to the helicopter and destroy two bots that emerge, then go through 'Lockdown' door to elevator - a tip: use multitool on panel to avoid electrocution and go on to the Wan Chi Market in Hong Kong - which is where we'll be continuing next issue.

So stay tuned. Completing the immense Deus Ex is a task not to be taken lightly. For starters the game has three completely different endings, and the longer Deus Ex goes on, the better the game gets -so you may start wishing that it never ends! Unfortunately, all good things have to come to an end at some point, and the second instalment of this player's guide will facilitate that Just try and get over it once you've completed it.

Jock instructs you to find the mysterious Tracer Tong. He's East of the market, next door to the temple on the way to Canal Road. He asks you to retrieve the 'Dragon's Tooth' sword from Triad rivals Red Arrows, and to prove that a lady called Maggie Chow is causing war between them. Maggie Chow lives on Tonnochi Road. Take the Penthouse elevator. Here you'll be greeted by a maid who will accompany you to Maggie Chow. After the conversation has ended go upstairs and search the rooms.

If the maid threatens to call the police, stun her with the cattle prod. Find the entrance to Maggie's secret office and work out her computer login ID read the books and the datacubes , and then access the security terminal to confirm her MJ12 allegiance. You can kill Maggie Chow now if you want to, then go back down the elevator and bypass the door to the maintenance elevator. Go up and pick the door by the elevator Kill the first MJ12 guard quietly, then dodge tripwires use LMP grenades if you've got any.

Enter security area and kill four guards watch out for the guard with the Plasma Gun. Access computer terminal as Maggie Chow and open the case to the sword. Pay the girls to get in and go to the upstairs bar. Go through corridor and down stairs, through meeting room and over small bridge to Max Chen. MJ12 troops then raid the club. Fight them off and return to Gordon Quick of the Luminous Path.

He'll give you the code to get into their base. Enter and go up stairs and into the door opposite entrance. Go down stairs, left through the wooden door and down to the big hall. Use same code as entrance on keypad by leftmost table. Then go meet Tracer Tong and he'll cure your killswitch. Before leaving get the key to Jock's apartment and ransack it found up lift, opposite Queen's Tower Hotel.

Enter using code , then proceed to third floor. Talk to Mr Hundley black suit , then continue on and talk to Nervous Employee. You need to access a computer to download the ROM encoding. To do this you've got two choices: either hack it, or acquire its ID and password.

The former is the easiest of the two. If you attempt to unlock the cabinet, however, you will be attacked by MJ12 troops watch out for the guy with the flamethrower! It's probably best to kill them all before attempting anything dodgy, but it's worth picking the cabinet because it also contains Aug upgrades.

If you prefer a quieter approach, leave the cabinet well alone. Head into the toilets next to the conference room and locate the entrance to the ducting system. Crawl along until you reach a ladder killing the stray Greasel in the process. Keep going until you come to a closed grate leading down onto a grey disc. Drop down and snipe the patrolling guard if the alarm goes off, duck and wait until it stops. Be careful here - once you go down the lift the alarm goes off and you are suddenly attacked from all sides.

Don't panic. Out of the lift turn immediately left or right and go up the ramps until you reach the top. Locate the brightly-lit twin corridor and hit the switch - this will open a ramp to the entrance chamber. Once you're back in Versalife the alarms go off. Run down the stairs, kill or avoid five more guards and get out as fast as you can. Thankfully, there's a back entrance to level 2, and it's down the Canal Road Tunnel East of temple.

Brooklyn metro station. Route to second floor. Rooks territory. Vendomat corner. Ticket booths. Crashed train. Undeground bridge. Entrance to ambrosia room.

Ambrosia barrel near helipad entrance. Helipad on Lebedev's airfield. Second exit. Hong-kong landing bay. More landing bay. Hong-kong Wan-chai street. Lucky Money entrance. Robot near Luminous Path base. Other view. View on the Temple. The bridge is on the other side of the canal on PC version. View from Maggie's apartment window. Maggie's bathroom.

Dining room. Secret Buddha entrance. Lucky money second floor. Versalife level one. Level two. Glass walkway. Universal Constructor. Cafeteria in Paris. Main street. Security booth. Chateau main entrance. Chateau toilet. Paris cathedral main entrance. Computer room. Cozy Paris metro lobby. Metro patrool bot. Publication date Topics deus ex , pc , game Language English.

Set in a cyberpunk-themed dystopian world in the year , the story follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition UNATCO , who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague.

His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati. Deus Ex's gameplay combines elements of the first-person shooter with stealth elements, adventure, and role-playing genres, allowing for its tasks and missions to be completed in a variety of ways, that in turn lead to differing outcomes. Presented from the first-person perspective, the player can customize Denton's various abilities such as weapon skills or lockpicking, increasing his effectiveness in these areas; this opens up different avenues of exploration and methods of interacting with or manipulating other characters.

The player can complete side missions away from the primary storyline by moving freely around the available areas, which can reward the player with experience points to upgrade abilities and alternative ways to tackle main missions. A modified version of the game was released for the PlayStation 2 in Video Audio icon An illustration of an audio speaker.

Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.



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