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Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. Disappearing Boo Buddy. A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it will reform its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. Fire Snake. A jumping ball of fire that leaves fire behind as it jumps. A Lakitu fishing with a 1-Up Mushroom.

If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. After its transformation, the flashing Shell attempts to hit Mario or Luigi by spinning around and dashing towards him. Flying Goomba. A black fur ball that follows a set path. A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it.

Some Goombas come floating in bubbles. A giant spark that slowly circles a platform. The only way to defeat this enemy is with a Super Star. Jumping Piranha Plant. A carnivorous plant that jumps out of a pipe. Jumps around aimlessly. Flies around in a set area. It never flies, but it hops over shells that are kicked at it. Green Koopa Troopa: A turtle that will walk off edges. Red Koopa Troopa: A turtle that paces steadily back and forth on a platform.

When it reaches an edge, it turns around. It walks back and forth on its platform. When not in a shell, the turtle kicks an empty shell at Mario or Luigi. A shell-less Koopa Troopa. The blue ones will kick a shell if they come in contact with one. If a shell-less Koopa Troopa jumps into a yellow shell, it becomes a lethal flashing Shell.

A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud will disappear. An invincible ball of lava found in castles.

The diagonal type is always in the air, bouncing off any walls they run into in an attempt to hurt Mario or Luigi. A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.

A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. A giant Monty Mole that lives underground. It can be ridden on.

This obstacle moves slowly for some seconds, revealing itself, before suddenly smashing almost anything on its way. After some seconds later, it moves slowly back up. A carnivorous plant that lives in a pipe. It can be defeated with fireballs, capes, or Yoshi.

A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, Pokey will have five sections instead of three. A fat spiny fish that swims in the water. A blue dinosaur that becomes smaller and faster when stomped on. When stomped on after that, it is defeated. This obstacle comes down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their points exposed.

A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. A spiked turtle that cannot be jumped on.

Spinies are born from Spiny Eggs, which are thrown by Lakitus. A Lakitu throws this. When it hits the ground, it hatches into a Spiny. A flying shell-less Koopa Troopa. Green Super Koopas can be generated by whistling Chargin' Chucks. Blue Super Koopa: It starts on the ground and takes off, flying forward. A tiny stone that hops around. A large stone that drops as Mario or Luigi approaches. It fires Torpedo Teds that are invincible to all available forms of attack.

An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.

A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. A fire-spitting triceratops that comes in a set of four. Reznors guard the exits of all fortresses. The boss of the Donut Secret House. He moves around the room while invisible, then suddenly reappears.

Boss of castle 1, located on Yoshi's Island. He tries to push Mario into a pool of lava while spitting fireballs. Boss of castle 2, located in Donut Plains. He runs up the walls of his room, trying to drop onto Mario. Boss of castle 3, located in Vanilla Dome. He pops randomly out of seven pipes along with two fake versions of himself. Boss of castle 4, located in Twin Bridges. He spins around the room in his shell, stopping to shoot fireballs. Boss of castle 5, located in the Forest of Illusion.

Like Morton, he runs up the walls of his room, trying to drop onto Mario. Boss of castle 6, located on Chocolate Island. Like Lemmy, she pops randomly out of seven pipes along with two fake versions of herself. Boss of castle 7, located in the Valley of Bowser. Like Iggy, he tries to push Mario into a pool of lava while spitting fireballs.

The final boss. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon collecting the item. If the player collects more Stars in blocks while invincible, the duration of the invincibility is extended.

Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy. Yoshi's Wings grant Yoshi the ability to fly and enter Coin Heaven. They turn any Yoshi blue after completion, making this the only way to get a Blue Yoshi outside the Star World.

If Mario or Luigi collects one, he will get an extra life. If Mario or Luigi passes nearby a lone egg, it will hatch into a Baby Yoshi. The player must feed the Baby Yoshi either five enemies, shells, coins, or active Grab Blocks, or a single power-up for it to grow into an adult Yoshi. Every time a Baby Yoshi eats something other than a power-up, the player will receive a coin and points.

Eating ten Red Berries in one stage will cause Yoshi to lay an egg with a power-up. Two Pink Berries will produce a coin-throwing cloud. Green Berries add 20 seconds to the time limit.

A berry is also worth the same as a coin. If enough are collected, they create extra lives. Key and keyhole. If Mario or Luigi grabs a key and puts it in a keyhole which is hidden in a level , a secret level will be unlocked. An item that ends the current stage when touched. It appears only in the Sunken Ghost Ship. Switch Block and Gray P Switch. When the blue Switch Block is pressed, blocks transform into coins and vice versa. After a short period of time, the changes made by either switch revert to normal.

Gives a variety of items when hit, such as coins , power-ups, and other items. Once depleted, it turns into a brown Empty Block. Blocks are Coin Blocks that contain a total of 10 coins.

Blocks are hidden and are revealed either if the player hits them or if they are activated by a Switch Block. A block that starts out as a Dotted Line Block prior to the player hitting the!

Switch at the block's corresponding Switch Palace. After the! Switch is activated,! Blocks turn solid, behaving as platforms or as? Yellow and green! Blocks contain a Super Mushroom or a Cape Feather, respectively. Found hidden in blocks, Beanstalks grow out of blocks and give players access to upper parts of a level, including new areas that can lead to secret exits.

Players cannot climb them while riding on Yoshi. A block that gives out a 1-Up Mushroom if the player has 30 coins. If the player has fewer than 30 coins, the block gives out one coin.

A lift that moves in a straight line to the right and counts down. When it reaches zero, it drops off. A permeable block that indicates the presence of a! Dotted Line Blocks turn solid once the! Switch of the corresponding Switch Palace is activated. Block that no longer has an item in it. Some Empty Blocks form snakes that carry players through the level.

A platform composed of three non-spinning gray Rotating Blocks with wings. Marks the end of the level. Players who hit the moving bar get awarded Gold Stars depending on the position it is hit in; players who get Gold Stars have the opportunity to play a Bonus Game. A dark-blue block that can be picked up and carried. Once grabbed, it can be kicked away to defeat enemies. A block that causes the players to automatically jump.

When the jumping is timed right, players can jump even higher, acting similarly to a Jumping Board. Some Jump Blocks contain power-ups within them, which can be activated by hitting them as normal blocks or by touching them.

A block that gives out Tourist Tips , which are designed to help players learn the game. A striped gate that serves as the level's checkpoint when touched. When players lose a life, they spawn near the checkpoint rather than at the beginning of the level. A block that can change the path a Pulley Lift travels on or can toggle the direction of a falling ceiling in 4 Ludwig's Castle. A lift that acts as a balancing scale. Landing on one causes it to sink while another lift rises.

Piston Lifts are shaped as mushrooms. An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. A block that flips when it is hit from below or by Caped Mario , causing it to be unable to be landed on. Super Mario can destroy Rotating Blocks by spin-jumping on them.

Chargin' Chucks can destroy them, and some enemies are hidden in them. A block that contains power-ups that swap between the available types. Items that are released from the blocks still change form when they are out. A platform attached to a pivot point. The gray version perpetually rotates in a certain direction, while the brown version is stationary until stood on. A platform composed of four segmented skulls that appears on lava. When landed on, it automatically moves.

A platform composed of five blocks that stretch or compress in a set pattern, either vertically or horizontally, sometimes alternating between the two. A block that allows Mario or Luigi to run up walls. Yoshi cannot run up walls, though he can bounce off Triangular Blocks. A door found in Ghost Houses, fortresses, and castles.

Warp Doors take the player to another portion of the level. Large Warp Doors serve as entry points to a boss. A pipe that can lead players to another area of the level if they either duck or jump into one. Some large, diagonal Warp Pipes launch players. Bonus Game. At the end of levels that are not castles or fortresses, if players receive Gold Stars at the Giant Gates , they play a minigame that gives them the opportunity to earn bonus lives. A bonus, sky-themed area accessed by using pipes, Beanstalks, and Yoshi's Wings , where players are typically awarded many coins.

Unlike in other areas of the level, if the player falls, they do not lose a life and resume the main level. The variant that requires Yoshi's Wings auto-scrolls and contains five Dragon Coins; if players drop down, they finish the level.

When hit from certain? Blocks, Control Coins are coins players can control the direction of with. Located in a variety of castle or fortress levels, fences can be climbed on by players. Players can also hit a fence to activate flip panels and to defeat climbing Koopas on the other side. A diagonal-facing Warp Pipe that shoots Mario or Luigi out of the cannon. Pipe Cannons are exit points, usually from an underground area. A bonus level that contains a! Switch that turns the respectively colored Dotted Line Blocks into solid!

Once completed, Switch Palaces cannot be accessed again. There are four Switch Palaces in the game, and all except the Yellow Switch Palace require players to take secret exits to access them. Play video. Title Screen - The theme played on the title screen. Valley of Bowser - BGM. Thomas, IGN. The recommendation is tentatively withheld, however, pending examination of your history of ownership with the game, its ported Game Boy Advance iteration, Super Mario Advance 2: Super Mario World , has become one of the best-selling games of all time on Nintendo's handheld systems since its release five years ago.

A large sewer system located above the Midas Waterfall. In order to progress, Mario has to navigate the rooms connected by pipes and drain the water. Its end is guarded by Belome. Mushroom Kingdom Midas River. Midas River. Kero Sewers Tadpole Pond. Tadpole Pond. The home of Frogfucius and the tadpoles.

Two of the tadpoles run shops that require special items. Midas River Rose Way. Melody Bay. An off-branch of Tadpole Pond where Toadofsky resides and composes his music. After learning various melodies from different locations, Mario can help give Toadofsky inspiration by using the tadpoles to play the notes. With each melody, Toadofsky rewards Mario.

Rose Way. A short, swampy road from Tadpole Pond to Rose Town. Tadpole Pond Rose Town. Rose Town. A town attacked by Aeros that paralyzes the residents. When Mario enters the inn, he meets Gaz and his mother. During the night, a star takes control of Gaz's Geno doll and walks into the woods. Forest Maze.

A large, winding forest near Rose Town inhabited by enemies. Mario must follow Geno to reach Bowyer. During the battle, Geno joins Mario's party. Once Bowyer is defeated, Mario is awarded with the second Star Piece. Pipe Vault. An optional tunnel system which leads to Yo'ster Isle. It contains many Piranha Plant -filled pipes and patches of lava. Mario can play Goomba thumping while he is in the Pipe Vault. Rose Town Yo'ster Isle Moleville.

Yo'ster Isle. The home of the Yoshis. The Mushroom Derby is held here, but is canceled by Boshi. Once Mario and Yoshi beats Boshi, all of the Yoshis are allowed to race. In addition, a Baby Yoshi hatches during the adventure. A small mountain town inhabited by moles. They also encounter Bowser again who leads less troops than last time. Pipe Vault Booster Pass. Coal Mines. A collection of mines in Moleville's mountain, now infested by monsters.

After bumping his head, Mario gets robbed by Croco. Defeating him returns the coins and allows Mario to venture deeper into the mine using a bomb dropped by Croco. They encounter and fight Punchinello while they venture in the mine, earning them the next Star Piece. Booster Pass. Moleville Booster Tower. Booster Tower. The home of Booster and his Snifits , which has been in his family for generations.

At the base, Mario meets Bowser without any of his troops. After Bowser opens the door to the tower, he joins Mario's party. At the top of the tower is Princess Toadstool who Booster tries to make his bride.

Booster Pass Booster Hill. Booster Hill. A hill between Booster Tower and Marrymore that contains beetles and barrels. The first time Mario climbs up the hill, he chases Booster to Marrymore.

Subsequent visits has Mario take part in Beetle Race. Booster Tower Marrymore. A town famous for its large chapel where couples travel to be wed. When Mario arrives, Booster has taken over the chapel, interrupting the wedding of Raz and Raini. Mario enters the chapel by taking an alternative entrance. During the fight, the cake comes to life and attacks. Booster Hill Star Hill. Star Hill. The place where granted wishes fall to Mario's world. The fourth Star Piece is found here. Marrymore Seaside Town.

Seaside Town. A small town by the sea that has been taken over by Yaridovich when Mario first arrives. Yaridovich, disguised as the elder urges Mario to get the Star Piece that fell into ocean. When Mario returns with the Star Piece, Yaridovich takes it and tries to run, but gets stopped by Jonathan and is forced to battle Mario and his party. Star Hill Sea Land's End. A blue-gray tunnel from Seaside Town to the Sunken Ship, containing a shop and filled with a bit of water.

Seaside Town Sunken Ship. Sunken Ship. A ship that sank near the sea's tunnel, infested with the crew's ghosts. To navigate the ship, Mario must solve several puzzles and beat King Calamari. Jonathan Jones and his pirate crew guard the fifth Star Piece. Land's End. An uncharted mountain and desert region. Traversed with pot cannons and whirlpools of sand, it also houses a passage to the Kero Sewers. Belome Temple. A temple found under the sands near the end of Land's end.

Depending on the fortune received from Shamans , Mario may receive treasures, fight enemies, or fight Belome and progress past the temple.

Monstro Town. The home of reformed monsters, Monstermama , and Jinx 's dojo. Culex is also locked inside one of the houses. Bean Valley. A valley traversed by a network of pipes.

A hidden path to Grate Guy's Casino can also be found underground. To progress, Mario must battle Megasmilax to reach a beanstalk. Grate Guy's Casino Land's End. The Vinery. A collection of multicolored beanstalks found above which acts as the entrance to Nimbus Land.

Grate Guy's Casino. A casino that requires a Bright Card to enter. It features blackjack, slot machines, and " Look the other way ". It is operated by Grate Guy, the younger brother of Knife Guy. Nimbus Land. A kingdom in the clouds where the Nimbus people live.

Nearby is the hot spring which only royalty can use. Nimbus Castle. Nimbus Land's palace and the home of Mallow's real family. Before Mario arrives, it was taken over by Valentina and Dodo.

With the help of Garro , Mario infiltrates the castle and chases Valentina and Dodo out of the castle. After beating them, the castle returns to normal. Barrel Volcano. A lava -filled volcano that powers the hot springs of Nimbus Land.

Inside, Hinopio runs two shops and an inn. Mario chases the Axem Rangers up the volcano and battles them to take back the Star Piece. Vista Hill. Returning here after the bridge is destroyed makes Mario stare at Bowser's Keep from a distant cliff and walk away. Bowser's Keep Mario's Pad. Bowser's Keep. The castle owned by Bowser where Princess Toadstool is taken to. After Mario beats Bowser, Exor falls from above and embeds himself into the keep, putting it under control of the Smithy Gang.

When Mario returns after collecting six of the seven Star Pieces, he ventures deeper into the keep and comes across the Trial Course and a brainwashed Magikoopa that he must battle. The Trial Course.

A collection of six rooms deep within Bowser's Keep. There are two action courses, two battle courses, and two puzzle courses. Mario only needs to complete four of them to progress. Exor's mouth which serves as the entrance to Smithy's Factory. Smithy's Factory. The seventh and final Star Piece is found here. Mario and his party enter through the Gate, a mechanical graveyard located in a dark void. Bandit's Way Pipe Vault.

Kero Sewers Forest Maze. Kero Sewers Bowser's Keep. Rose Way Coal Mines. Forest Maze Bowser's Keep. Pipe Vault Coal Mines. Coal Mines Booster Tower. Booster Pass Bowser's Keep. Booster Tower Bowser's Keep. Star Hill Bowser's Keep. Sea Sunken Ship Bowser's Keep. Sea Sunken Ship. Sunken Ship Bowser's Keep. Land's End Belome Temple. Land's End Bean Valley. Bean Valley Nimbus Land. Nimbus Land Bowser's Keep. Barrel Volcano Bowser's Keep. Bowser's Keep Factory. Big Coin.

Frog Coin. Rare coins that can be used to buy rare items from frogs and tadpoles. Turns Mario invincible briefly, allowing him to automatically defeat enemies without battling.

Able Juice. Various shops for 4 coins. Bad Mushroom. Seaside Town for 30 coins before defeating Yaridovich. Bright Card. Gained from Knife Guy after winning his game twelve consecutive times. A member's card for the casino. Carbo Cookie. The little mole girl in the Moleville item shop after giving her a Shiny Stone. Kid's love 'em Can be given to the mole girl on a bucket in exchange for a Frog Coin or a shortcut to Midas Waterfall.

Earlier Times. Frogfucius' Student for 15 Frog Coins. The Juice Bar in Tadpole Pond. Price varies on the membership card.

Talk to a Shy Away in a hidden area of Nimbus Land it can be found by hugging the main area's eastern border. Can be given to the gardener along with the Seed to get to the Lazy Shells. Fire Bomb. Seaside Town for coins before defeating Yaridovich , or Moleville for points. Bought from a mole for coins. A gorgeous firework. Changes the fireworks display at the end of the game depending on how many have been bought, and can be traded for a Shiny Stone.

Flower Box. Flower Jar. Flower Tab. Freshen Up. Various shops later on in the game. Fright Bomb. Froggie Drink. Goodie Bag. From a hidden treasure box in Booster Tower.

It's packed full of coins. Increases the amount of coins gained at the end of battle. Honey Syrup. Various shops for 10 coins. Ice Bomb. Kerokero Cola. Lamb's Lure. Baa, baa Transforms one enemy into a sheep that runs away.

No coins or EXP will be won this way. Lucky Jewel. From the treasure-hunting Toad at the Moleville item shop for coins. Summons Luck at will Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times. Maple Syrup. Various shops for 30 coins. Max Mushroom. Various treasure boxes and Toad at the Factory for 39 coins. Mid Mushroom. Various shops for 20 coins. Moldy Mush. Won from Knife Guy or Grate Guy. There's mold growing on it.

Restores 1 HP for one ally. It cannot be used in battle. Muku Cookie. Seaside Town for 69 coins before defeating Yaridovich. Mushroom 2. The Triplets in Monstro Town. Recovers 30 HP, but Turns the character into a mushroom. Mystery Egg. A product of pure love Pick Me Up. Various shops for 5 coins. Power Blast. Pure Water. Rock Candy. Treasure boxes , Dr. Rotten Mush. Royal Syrup. See Ya. Frogfucius' Student for 10 Frog Coins.

Defeat Smilax in Bean Valley. A fast-growing seed. Can be given to the gardener along with the Fertilizer to get to the Lazy Shells. Sheep Attack. Baah, baah Transforms all enemies into sheep that run away. Shiny Stone. A pretty stone! Can be traded to a mole girl for a Carbo Cookie , or can open Culex 's door. Sleepy Bomb. Star Egg. After defeating Croco in Bandit's Way. Wilt Shroom. The Baby Yoshi at Yo'ster Isle. Yoshi Candy.

From Yoshi during battle when he fails to turn an enemy into an item. Yoshi Cookie. The Red Yoshi at Yo'ster Isle after winning a race, or if the player has none in the inventory. Alto Card. Play "Frogfucius' suite 18" in Tadpole Pond by playing notes on the tadpoles and talk to Toadofsky. A membership card for the Juice Bar. Bambino Bomb. Defeat Croco for the second time in Coal Mines. Handle with care! Give it to a mole in the Coal Mines to gain access to the next area.

Beetle Box. It's an insect cage. Allows Mario to store and sell beetles. Big Boo Flag. It's a Big Boo Flag. One of three flags needed to get the Ghost Medal. Castle Key 1. Talk to a Nimbus in Nimbus Castle. It's a Castle Key. Unlocks the door to Shelly. Castle Key 2. Cricket Jam. If you get hit by a stationary or moving turtle shell, then you can get injured. While you can go down into the green pipes to be transported to different locations, there are unsafe plants that you will want to avoid that appear from the pipes.

There are checkpoints that let you start each game from the most recent point that you reached. You can unlock bonus levels on the map that give you extra content to explore. There are items that you can pick up that protect you and make you quicker: flashing flowers, floating stars, etc. Mario Forever delivers diverse sceneries : underground, on land, under the sea, etc. You will receive tips on how to win battles against the dragon.

The statistics are in the upper portion of the user interface: the number of coins, amount of time, current world, etc.

You will smoothly transition from one world to another as you complete the levels. The dupe improved upon the original title by enhancing the graphics, difficulty level, etc. Sonic Mania is another platform game with appealing graphics. While the authentic Mario games are advertisement free, the Softendo version has subtle ads. Mario Forever is based on the same gameplay as the real Mario Bros game. There are improved graphics and features in the copy by Softendo: tips on how to play, new pipeline shortcuts, etc.

Mario Forever does not receive constant or frequent software updates. You can visit the official site to see their latest update, privacy policy, cookie settings, etc. Be the first to leave your opinion!



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