Civ5 download additional advanced buildings mod






















Check the feature list above to determine which module includes which feature to be disabled. This package is a DLC because I could not get things to work as I wanted as a mod legal screens, map highlights , and it works in multiplayer and you can still earn achievements EUI is incompatible with game versions older than 1. Most of the descriptions have been automatically generated, and would need to be manually improved and then translated.

Your help would be welcome. Should work fine with mods which modify the gameplay without changes to the game's UI User Interface , such as the excellent Acken's Minimalistic Balance for singleplayer and AI improvements v8.

Xtended : should be compatible, provided that the mod's "override" folder and all of its contents is removed Communitas Expansion Pack : EUI 1. However CEP will override EUI's top panel, tech tree, and city view modules see EUI feature list for details of lost functionality, one impact is that annexing puppets is only possible by clicking on the city banner 's puppet icon, another is possible slowdowns late game because CEP UI files are modified Firaxis files not optimized to cope with EUI's enhanced tooltips Hulfgars Modpack all versions : should be compatible, provided that the mod's included "AttilaResourcesTooltip" entire folder and "TechTree.

WWII Edition : don't even try If you identify things which interfere with a mod, I can make reasonable changes, but time is short and the issue must be properly investigated first. This means I need a precise description of what is wrong, what is expected, lua. If you have tested mods with EUI, please share your experience I will update the list when I get the time. Please read the instructions carefully Make sure your game is up to date at version 1. Some early mods were folders starting with "z" that were put in the game's What expansions and DLC do you have?

Do you play on PC or Mac? With Gedemon's awesome help and quite a bit of XML editing and testing, I was finally able to exceed the 22 Civ limit of PtWE and at the same time provide a setup menu for all 4 of my maps. This mod allows you to select gameplay elements like barbarians Colored Religions. Created by MT.

A quick coloring of the icons. V3 July 3, : Changed to not affect future savegames old v1 and v2 saved games wont work with this version.

V2 June 27, : Added shadows to citybanner icon, so it's easier to seperate background color from ico Diplomacy Values BNW. Created by Wart. Shows actual values for AI opinion modifiers. For Brave New World. Gods and Kings version here. Ptolemy's Worlds.

Created by Mayor. Add two maps based off of maps classical astronomer Ptolemy made. These maps give us an new, interesting way to play the world. Ptolemy's world 1 which goes off Ptolemy's designs by having the Indian Ocean closed off by an contenet. Ptolemy's World 2 is th Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food postive health increases city food stores, negative health reduces city food It features some of the new civilizations 22 in total.

For another, better experience, the Enhanced Map Pack allows you to play with all 43 or any number of Civs on this map and select a wider variety of gameplay options Of course, the relative scale is nothing close to realism, but it looks The Olympic Games. Extended Eras Beta.

Created by Pastry. This mod uses a new game speed entitled Hi Created by Mk Z. Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. Created by Tomatekh. Fortress Borders. Created by preffect. This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have.

You can also now support battle lines far outside of your territory, by b Tectonic Map Script. Created by Jibbles. Generates a map based on global tectonics. Maps are similar to a combination of Fractal, Small Continents, Archipelago, with added tectonic elements like mountain belts and rift zones. Works best on relatively large maps Map size options are equivalent to One-Color Civs.

Created by jptrrs. NOTE: This is no longer under development. Aims to clean the game interface a little bit by assigning one and only unique color to each civilization. Foreground on most icons is set to either black or white. If it's a color on foreground, then backgroun Beyond the future. Created by arbogli. Unfortunately this mod became old with the pass of the time and I can't keep updating it.

Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it. In this mod the players Created by donquiche. Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Faster Aircraft Animations. This mod speed up aircraft combat animation x2 You can change that speed factor by editing the file FasterAircraft.

Militia Defense. Militia units automatically rise up to defend against foreign invasions. Move Capital. Allows you to move the Capital to any of your cities. Faster Plot Expansion. Created by Krajzen. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires More Luxuries. Created by Barrowulf. Custom Advanced Setup Screen.

Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. This mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city.

Combat Medic. Created by Moriboe. The advantage of course being that it can stack with combat units. It requires the Red Cross in order to be trained. Expanded Naval Immersion. Created by Faustaud. Compatability First - This mod will not work with Ethnic Units or Red modpack or any other mod that affects any of the base Naval units in Civ 5.

Requires all expansions and DLC. All of these ships have their own models except the Dhow which uses the w Ethnic Units. Created by Pre Vizsla. Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum for the unit skins.

Also to Gedemon for his tutorial and R. D Modpack which was used as a reference. Gedemon's Tutorial link Created by FantomFx. Krakatoa Fix. This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonde Freiherr von Konigstein. Saturn Online. Tags: Other.

Mods compatible with the CBP. Recommendations are welcome. Sid Meire difficulty loses the free technology and free settler handicap. Slower Research requires you to extract the civ5mod file manually. Items Abraj al Bait Towers Wonder.

Created by Pouakai. Abraj al Bait Towers is a hotel complex located in Mecca, Saudi Arabia, just metres away from the holiest site in the Islamic faith. It is currently under construction, and expected to open later in , ten years after the Ottoman fortress which was prev Ait Benhaddou Wonder. A sight familiar to the film aficionado, Ait Benhaddou is a fortified city Or Ksar located on a former Saharan trade route near the Moroccan city of Marrakesh.

It is believed to have been built around the 16th century, and was first mentioned in the 17th Al-Masjid an-Nabawi. Created by regalmanemperor. It is the second holiest site in Islam. Gives a free mosque, 1 free social policy, 1 slot for a great work of writi Ancient Building Pack. Created by thecrazyscotsman. Alternate download here [www. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era.

Credit to Kwadjh for the Weaver icon. The building yields are below. Antiquity Site Icons Filter. Created by therefromhere. Apollo Program Wonder. On July 20, , Neil Armstrong and Edwin "Buzz" Aldrin became the first men to ever set foot upon another world, as part of the Apollo program.

They spent over 21 hours on the surface, in which time they paved the way for another hours by 10 more ind Architecture changes. Created by ryanjames. Just righting a few architectural "Wrongs" in Civ. Arecibo Observatory Wonder. Located in the Puerto Rican municipality of Arecibo, the Arecibo Observatory is the world's largest Radio Telescope, at metres ft. It was constructed in in a naturally formed sinkhole to measure the Earth's Ionosphere.

Since then, it has be Banaue Rice Terraces Wonder. They were first carved in the first century CE, and have since expanded across the region to the point where the length of terraces would reach Barbarian Spawn Increase. Created by lshipp. Increases the rate at which Barbarians will spawn.

Balances this somewhat by making encampments spawn a little farther from your capital, and also forces barbarian encampments to spawn farther apart. But the number of barbarian units that can be spawned by Brooklyn Bridge Wonder. Built in the late 19th century, the Brooklyn Bridge is the most iconic and oldest major bridge of New York, and is as much an icon as the Statue of Liberty or the Empire State Building.

It was built in Neo-Gothic style, much like many other New York buildi Buda Castle Wonder. Located on the bank of the Danube river in modern day Budapest, Buda Castle is a site formerly used by several different parties throughout its history, including as a palace and as a defensive castle. It has been destroyed several times since it was first Buddhas of Bamiyan Wonder. Carved from Sandstone cliffs in the province of Bamiyan in Afghanistan, the Buddhas of Bamiyan were two enormous Buddha statues, accompanied by many more smaller statues.

The statues were declared false idols by the Taliban-led government in , which or Cairo Citadel Wonder. It took five years to construct, and when completed served a Capture Great People. Created by RJ. Moving a military unit onto a Great Person excluding Generals and Admirals will capture them instead of killing them as the game normally would. Since the pre-Roman period, a fortified settlement has existed on the hill where Carcassonne now stands.

In its present form it is an outstanding example of a medieval fortified town, with its massive defences encircling the castle and the surrounding buil Chartres Cathedral. The current cathedral is the the fifth in th Chinese New Year Wonder Pack.

Gong Xi Fa Cai! As the Year of the Dragon draws to a close, we re-release the Chinese New Year pack from the dawn of the year, on the 23rd of January Chogha Zanbil Wonder. Chogha Zanbil is the world's best preserved Ziggurat, and one of the few located outside of the Mesopotamia region, instead being found in modern day Iran where it was built by Elamites around BCE. The Ziggurat is dedicated mainly to the god Inshushin Churches of Lalibela Wonder. An icon of the legendary Christian heritage of the African state of Ethiopia, the Churches of Lalibela are carved from the very rock which surrounds them.

Named after a 12th century ruler, who reputably recieved a vision instructing him to build the site t City States Evolved. Created by Charsi. City States have evolved into Nation States! They have brand new identities and city lists.

Nation States are limited to one additional city for each passing era. Civ Names by Policies. Created by Lex. For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc. Special thanks to SaintDaveUK for many additions to naming system. Cologne Cathedral. Construction began on the cathedral in , and was left unfinished almost two centuries later, in Culturally Linked Start Locations.

Created by Gedemon. Disable Obsoletion. Created by Lotus Crane. This mod removes automatic obsoletion from the game. Whether you start the game at a later era, or just advance there on your own, you can always build older units and wonders. This can lead to some interesting possibilities, such as deliberately building Diwali Wonder Pack. Diwali is a festival sacred in three of India's main religions - Hinduism, Sikhism and Jainism.

It is celebrated around the 13th of November, and is commonly refered to as the festival of lights. To celebrate this Diwali, we bring to you a compendium of fi Dome of the Rock Wonder. Built on the site of the Second Jewish Temple atop Temple Mount, the coloured exterior of the Dome of the Rock makes it stand out from the Jerusalem surrounds.

It is centered around the foundation rock, a Holy site in Islam, and served as a shrine for Isla Created by Catharz. This mod creates two new game speeds. Double Quick doubles the speed of the default "Quick" game pace. Triple Quick triples the speed of the default "Quick" game pace.. These speeds must be selected in the advanced game setup menu. This has been El Tajin Wonder. It is not clear what culture constructed the site, although the city is believed to have had over 50 different ethnicities at it's height.

It is believed the city was first fo Enhanced Improvements. Escadaria Selaron Wonder. Escadaria Selaron is an iconic stairway mosaic located in Rio de Janiero, Brazil. The stairs are now a world icon, having featured in music videos, magazine Originally seven stories in height, little remains of it now except ruins. Gives a free temple, A Great Prophet appears near Extra-Slow Research.

Created by Ellye. Fallout Damage. Created by msievers. Causes 40 damage to units that end their turn in fallout. Radiation kills. Units that stay in fallout slowly die.

Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a Faster Plot Expansion. Created by Krajzen. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires It increases t Created by Machiavelli.

Forum of Rome. The Roman Forum is a rectangular forum surrounded by the ruins of several important ancient government buildings at the center of the city of Rome. This mod adds the Forum of Rome, Italy. It increases happiness,culture and gold and gives a free social p DDS Converter.

A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge. Optimizing your Lua Code for Speed. Data Driven Code Technique. Why to Use 'elseif'. Unit Spawn Handler Lua. Snippets for Mod Makers. Adding a Dummy Technology. Thread on the best way to add a dummy technology to use their associated XML tags read: effects for exclusivity such as a civilization trait.

SQL modding for dummies! Loops in SQL. Sukritact's Cartography Outline. Civilization V-style Icons with Gimp. Photoshop Icon Tutorial. Leugi's 2D Leaderscene Collage Hints. Civilization Icon Template.



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